Buzzers armed. Question open to both teams.
BuzzerWindowFormat
A match is two teams on buzzers. Questions come in rounds, alternating toss-ups and bonuses, pulled from six science subjects. How many points each one is worth, and how long you get to answer, depends on whose rules you are playing under.
Two kinds of question
- Toss-up. Open to both teams. Nobody confers.
- Bonus. Earned by the toss-up. You can talk it over.
A round, line by line
Toss-up
A toss-up is read to both teams at once. Either side may buzz, and the first player recognised answers alone — no conferring. Get it right and your team also gets to hear a bonus.
PointsAnswer window
Once you are recognised, a short clock runs. Let it close and the question is gone. You are allowed to buzz before the reader has finished, but getting it wrong on an interrupt usually costs you.
SecondsBonus
A bonus goes only to whoever took the toss-up before it. Here you can talk it over, and one person gives the answer you agreed on. Bonuses are usually worth more, and the other team never gets a look at them.
PointsConferring window
The bonus clock is longer than the toss-up clock, because you are meant to be talking. The moderator calls time when it closes, answer or no answer.
SecondsRound
A round is a timed block of alternating toss-ups and bonuses from across the six subjects. On a competition day you play them back to back against different schools.
MinutesTeam on the buzzers
A fixed number of players sit at the buzzers, usually with at least one more on the bench who can be swapped in between rounds. The competition sets that, not the team.
Players
The points, the windows and the number of players at the buzzers are all set by the ruleset a competition is played under, and they differ from one competition to the next.
The subject spread
“A team is never a specialist team.”
Questions in a round come from all six subjects, so a team is never a specialist team. Between you, the bench has to cover every channel on the board. How many of a round's questions land on each one belongs to the competition's question set.
- Biology
- Chemistry
- Physics
- Maths
- Earth and Space
- Energy
The draw
A single-elimination draw seats eight teams, plays three rounds and ends in a final: lose once and you are out. Which draw a competition uses, and how many teams it seats, is up to that competition.